STEM

Circuitry Cards and Decorations for the Holidays

Learn the basics of how circuits work while creating unique cards for your friends and family! Paper circuits are a great way to put the 'A' in STEAM. Join this session to learn how to create a card that (literally) outshines all the others!

Cue Basics

Are your students ready to take the next steps in learning about robotics and coding? Meet Cue, Wonder Workshop's interactive and incredibly clever robot! Join us to learn how to control Cue's movements, interact with its multiple sensors, and code Cue using Javascript or block-based code.

Becoming an Inventor with littleBits

With littleBits, students are encouraged to think outside the box and embrace their creativity. Join us to learn how littleBits can work to promote hands-on learning experiences and collaboration. Students are encouraged to be creative and invent, all while gaining a new understanding of STEM principles, and developing useful classroom tools.

Internet of Things: UI/UX

In our final session on the Internet of Things, we're diving into user interfaces (UI), and user experience (UX)! How does interaction and experience play into the Internet of Things? Join this session to find out!

Expanding ELL Vocabulary Through STEM

Sometimes science seems like an entirely different language to students. Are you struggling to find the right tools to bridge the gap between STEM and ELL vocabulary? Join our session as we discuss strategies to increase acquisition of academic English language through STEM and NGSS across all grade levels, and learn how STEM literacy and English Language Learner literacy can be used productively together. Although we know that teaching ELLs outside of the English classroom can be challenging, communicating through STEM subjects can make it that much easier!

Internet of Things: Data Processing and If This, Then That

In the fourth installment of our Internet of Things course series, we’re talking about data processing! Join us to learn about what happens after the data from our sensors reaches the internet! We’ll also introduce you to If This, Then That (IFTTT), a free web-based service that creates a connection between IoT devices and services.

Current Events: Voting and Election Day

A pillar of U.S. Democracy is voting, a process that has changed drastically over the past few hundred years. In this session, we will analyze how, and if, technology can make voting a truly anonymous process by creating our own voting systems. Join us to learn how to make your own voting booth with Makey Makey or Google Forms. These are just some of the ways you can create your own voting systems so be ready to brainstorm other options you can create and test with your students!

Internet of Things: Connectivity

Connectivity is extremely important when it comes to the Internet of Things because it's how data reaches the Internet. What considerations need to be factored in when choosing a connection type for your IoT product? Join our session on connectivity to find out.

Internet of Things: Devices and Sensors

It's the second part of our Internet of Things course series and we're talking about sensors and devices! What are they? What factors do you need to consider when choosing a sensor/device for your IoT (Internet of Things) product? Come join us to find out!

Internet of Things: Introduction

There are over a billion things connected to the Internet right now and that number is only going to go up. We are quickly approaching a world where any object, from your car to your coffee machine, can have a connection to the Internet. Join us as we go over the basics of how the Internet of Things works.

Putting the A in STEAM: Proportions of the Human Face

Did you know that mathematics and technology can support the visual arts? Let us show you how to take a classic lesson on facial symmetry and proportion and use it to increase students' digital literacy. You'll learn how to help students discover their digital identity, calculate the ratios for the "perfect" face, and more!

Cubelets Basics

What better way to learn the building blocks of robotics than with actual robotic building blocks? Join us to learn about the different types of Cubelet sensor blocks and how to use them to create your own modular robot. Since there’s no wrong way to build with a Cubelet, the focus is on curiosity, collaboration, and practicing computational thinking.

Literature-Inspired STEM Activities for the K-2 Classroom

A picture is worth a thousand words, and that's why picture books are perfect for connecting STEM and literacy learning! Engage your K-2 learners with hands-on engineering challenges that use children's literature as a launch pad. Do you want to see your young learners asking questions, demonstrating skills to tackle a problem hands-on with their peers, or designing – and even redesigning – a product or idea? Join us for some fun as we dive into our favorite stories and guide our Kinder-Engineers to “redesign” the story. From creating protective attire for Humpty Dumpty, to developing a new home for the three little pigs, with these best practices and example activities, you will soon be integrating STEM into your storytelling time!

KIBO Basics

Young children learn by doing, experimenting, and playing – all essential parts of the learning process. The KIBO robot kit harnesses the way kids learn best and explores the concepts of block-based coding, sequences, and more. Join our session to explore the KIBO curriculum and walk through the basic use and functionality of this unique little robot.

Computer Science Principles: Encryption

Sending secure information over the Internet is a technologically amazing feat. In this session, we'll demonstrate a lesson that makes this highly complex topic relatable for your middle school students using math. This course is aligned to the K-12 Computer Science Framework core concept Networks and the Internet.

ROBOTIS: DREAM Series

ROBOTIS DREAM Series is the second level of the ROBOTIS educational robotics products. ROBOTIS DREAM allows students to explore robotics in a fun and engaging way while also learning the basics of programing and engineering. Join our Curriculum Specialist to learn the basic skills needed to build the robots, as well the applications needed to program your robot.

Sphero SPRK+ Basics

Sphero SPRK+ is what happens when fun meets programming education. While coding and 21st century skills are necessary, Sphero also goes “beyond code” by incorporating robotics with collaborative STEAM activities that nurture students’ imaginations. Join us to learn how to get the Sphero robot ball rolling in your classroom!

ROBOTIS: PLAY Series

ROBOTIS PLAY Series is buildable and customizable robots that introduce children to the world of engineering and robotics. ROBOTIS PLAY allows students to explore the concept of robotics in a fun and engaging way. Join our Curriculum Specialist as we take a look at the basic skills needed to build and play with these fun little robots.

Part 1 - Learning Python with pi-top: Data Types

Did you know pi-top can be used to learn Python in a multitude of ways? In our new four-part series Learning Python with pi-top, we are going to show you how – and share some big secrets! In our first session, we’ll discuss the fundamental concept of Python, data types, and the many resources the pi-top has to learn them. Join us as we dive into Python integrated development environments (IDEs) like IDLE, pi-topCODER, and documentation tools like LibreOffice and Microsoft Word! 

Part 2 - Learning Python with pi-top: Data Structures

Welcome to session two of our Learning Python with the pi-top series! In this session, we’ll give you an example workflow for how to talk about and teach data structures to your students. We’ll start with a Scratch example on creating lists, and then we’ll move into suggested pi-topCODER worksheets. Finally, we’ll wrap up with a great example using IDLE. This is a session you won't want to miss! 

Part 3 - Learning Python with pi-top: Conditionals & Loops

Why did the turtle cross the road? Well, probably to attend our Python session… but what’s more important is HOW the turtle gets to the other side of the road. Session three of Learning Python with the pi-top is all about control flow. We’ll show you how to use a classic computer programming application called Turtle Art (hint: it comes pre-installed on your pi-top). Join us to gather resources for teaching control flow with the pi-top that includes turtles and so much more! 

Part 4 - Learning Python with pi-top: Functions

Are you ready for the final session in our four-part series Learning Python with the pi-top? If you've followed the course series, you know that we’ll be suggesting a functional workflow for teaching Python concepts and functions in your classroom – all on the pi-top. Join us as we dive into some unplugged activities, suggested pi-topCODER worksheets, and an IDLE example on functions! 

Putting the A in STEAM: Teaching Perspective

Coming through full STEAM ahead! Have you been teaching perspective - the illusion of depth and space - on a two-dimensional surface? It's time for a new perspective on...perspective! In this session we'll show you some technology and engineering concepts to take this topic to the next dimension. Pun intended.

Putting the A in STEAM: Getting Started with Graphic Design using Microsoft

Let's increase your students' artistic and technological aptitudes and equip them to go full STEAM ahead in Graphic Design! With Microsoft tools Fresh Paint, Sketchable, and Paint 3D, your students can begin to pursue their passions and develop niche skills in this exciting and sought-after field.

SparkFun Inventor's Kit for RedBot Basics

With the Sparkfun Inventor's Kit for Redbot, students can design their own robot or motorized car. This inventor's kit is a great way to spark your students' interest in motored robotics and sensor integration. We'll show you how to make the most of your Redbot kit and its accompanied board, and how to complete the circuits that will enable your robot or car to move. Prior programming or electronics experience is not necessary (really!).

MakerBot Replicator Z18 Basics

Explore the basics of MakerBot Replicator Z18 - famous for its massive build volume - and become a pro in no time. Join our session to learn the parts, and then how to set up your printer, load and change material, and even swap your smart extruder. By the time you finish this course you'll be on your way to printing 3D models in extra large with the Z18.

SparkFun Digital Sandbox Basics

Looking for ways to motivate your hands-on learners in Computer Science? The Digital Sandbox is a nifty device that engages both the hardware and software worlds. Powered by a microcontroller, Sparkfun's Digital Sandbox interacts with physical inputs, light, and temperature sensors. Programmed with the popular Arduino programming environment, your students can use the Digital Sandbox to control LEDs, detect sound, power motors, and more! Don't worry - no actual sand required.

Creating Your Own STEAM Makerspace Program: Ideas & Considerations

Were you unable to attend our session at ISTE 2018? Well, here it is! Makerspaces are becoming cornerstones of schools’ STEAM offerings. From low-tech buildable options to high-tech coded 3D prints, and some things in between, we’ve got a session to help you figure out what’s right for your solution. Bring your imagination and flex your creative muscles!

zSpace Basics

zSpace provides an immersive 3D experience for your learners - and allows you to touch on multiple STEM disciplines by using zSpace's fantastic educational software and resources. From hardware set up, to an overview of the pre-installed applications, join our session to learn everything you need to know to hit the ground running with zSpace.

MakerBot Replicator Mini+ Basics

Don't let the name fool you - the Makerbot Replicator Mini+ is a powerful classroom solution! If you're ready to get going with your new Makerbot Replicator Mini+, but aren't sure where to start, don't fret. Join our session to learn the basics of your 3D printer hardware. From loading your filament, to changing your smart extruder, we'll show you everything you need to know to get started printing your 3D models.

Intro to micro:bit

Your micro:bit might be micro, but there's more to it than meets the eye! Join us as we introduce you to this adorable device used to learn programming and coding. By the end of this session you'll be able to create and download code, and to complete a CS4ALL micro:bit activity.

MakerBot Replicator+ Basics

Need some help getting started with your new MakerBot 3D printer? Join our session to explore the basics of MakerBot's Replicator+ 3D Printer hardware. Learn the parts, and then learn how to setup your printer, load and change material, and even swap your smart extruder. This model has a 30% faster print time than its predecessor, and prints complex models in record time.

Implementing a 3D Design Challenge with Tinkercad

Tinkercad is a popular, web-based computer aided design software. Although simple, users can make complex designs using this software. This course will show how a user can use basic shapes and techniques to create a scale model of a house. Lastly, we’ll take a look at the Cura software to prepare our design for print.

Ultimaker 3/3 Extended Basics

Not sure where to start with your new Ultimaker printer? Come explore the basics of the Ultimaker 3 or 3 Extended! In this session we will go over some 3D printer need-to-know basics like how to change a print core, how to load and unload material, and how to interpret the display. You'll be on your way in no time, and ready to print your 3D models using Ultimaker's reliable (and amazing) dual extrusion!

Makey Makey Classic

Makey Makey Classic is an invention kit for the 21st century! With this technology, students can use any conductive material to interact with their computers. A grape can be used to advance slides, bananas can be used to make a piano, and you can even create a human circuit! Join us to learn how you can use Makey Makey in your classroom to spur creativity and give your students a tool to explore art, engineering, and more!

Dash and Dot Basics

Can you imagine a small robot asking for a hug? Or bringing you to the fiction section of the library by request? Dash and Dot have no limits to what they can do and they are the perfect addition to a computer science curriculum to teach students how to code in a block-based language called Blocky! Join us as we go over the basics of what this little team of robots can do for you and your classroom! 

Playground Physics

Do your students love running to the swings or using the slide during recess? Well, that interest might be your ticket to an engaging lesson! Physics makes the seesaw saw, the slide just right, and the balance beam balance. Join us to learn how to use your playground to teach simple machines in this exciting PD session!

Ozobot Basics

Join us to code with colors! Ozobot's Evo and Bit robots are app connected robots that can operate in two ways, 1) download code with colors from an app, or 2) color the surface the robot will travel across for screen-free programming! Interested? Don't miss this session!

You Got a 3D Printer, Now What?

What standards are you addressing with 3D printing? Is your internet reliable? Do you have Chromebooks or iPads? Join us as we discuss some important details to consider when implementing 3D Printing in your classroom. This session will give you suggestions for successful workflow design, preparing your classroom physically, making curricular connections, and more!

Implementing Robotics in the Classroom

For some of us, the implementation of new technologies can be difficult, with good reason. There is no "one size fits all" path to successful technology implementation and learning new technologies takes time. Join us as we provide you with some of the considerations for implementing a robotics curriculum into your classroom! We know you're busy so let us do some of the planning for you! Oh, and congratulations! You are taking a big step towards successfully implementing robotics into your classroom!

Getting Started with Arduino

Want to create amazing projects like motion triggered lights, robotic arms, or computer control panels, and don’t know where to start? Join us for a session where we provide you the very basics! In this session, you will learn about what Arduino boards are, what they can do for you, and what programs you need to get started! This is definitely a session full of knowledge you won’t want to miss! Hope to see you there!

Managing 3D Print Queues

Adding a 3D Printer to your classroom is both exciting and stressful. Now that it is setup, it is time to start printing, but how do you decide the process of who prints their design and when they get to print it. Join our Curriculum Specialists as they give you some helpful tips to manage your students and their eagerness to print their designs.

What We Learned at PAX East 2018

We recently attended PAX East 2018 in Boston, MA. While this wasn’t an education- specific conference there were a lot of education-focused sessions, as well as educational applications for much of the other content presented. Join us as we go over the highlights of what we learned at this exciting conference!

Ultimaker: Optimizing Your 3D Print

The Cura 3.2.1 software by Ultimaker is a free slicing software with over 200 settings to adjust your 3D print to fit your needs. Join us as we show you where to download the software and learn specific skills to enhance the details and optimize your 3D model.

MakerBot: Optimizing Your 3D Print

Makebot's Slicing Software, MakerBot Print is a free, advanced solution for discovering, preparing, and sharing your 3D Prints. Integrated with Thingiverse navigation, there is no limit to your imagination. Join Teq's Curriculum Specialists as we show you where to download the software, gain access to the app as well as the web version, in order to view, arrange, orient, and scale your 3D Designs. Learn some specific skills to enhance the details and optimize your 3D model such as print setup, materials, and scaling. 

CAD Software: 3D Slash

Computer Aided Design (CAD) Software is one of the easiest ways to create/design 3D models. 3D Slash is a great program to use to introduce yourself and your students to the world of CAD software. Starting with a cube and ending with your design, 3D Slash is an easy and fun way to get your students designing and thinking outside the box.

Coding on the pi-top

Looking to learn Python with a pi-top? We can help you get started! In this session, we will visit pi-topCODER and the beta version of pi-topCLASSROOMS, provide you with some suggested worksheet tracks, and complete a worksheet with you. Upon completion of this session, you should feel comfortable suggesting worksheets, and building your own circuit! 

Representing Data in Charts

The purpose of a chart is to visualize data in a way that accurately represents the story a dataset is telling. Tools like Excel, Google Sheets, and Numbers offer a wide variety of chart options and it is sometimes difficult to decide which works best for your purpose and identify which don’t work at all. Join us as we discuss what components are important in various chart types and the ways you can help students choose the appropriate chart for their dataset!

Intro to Fusion 360

3D Printing is becoming increasingly popular in education, and for good reason. The process of creating a print from start to finish addresses many important standards students need to become 21st Century Citizens, for instance, Critical Thinking and Problem Solving as outlined in the 21st Century Framework and Common Core State Standards. One of the early steps of 3D printing in the classroom is creating your print in a Computer Aided Design(CAD) Software! Fusion 360 is an excellent CAD tool to use for this purpose. By the end of this session, you will have the knowledge needed to start using Fusion 360 in your classroom!

Facilitating a Design Challenge with Tinkercad

Design challenges encourage students to imagine and create products that solve an authentic issue in their environment. Tinkercad is a welcoming beginner platform for those interested in Computer Aided Design(CAD). Join us as we show you a few examples of design challenges we have created and learn how to use Tinkercad in some complex and creative ways to solve those challenges!

Low-Tech Design Challenges

Whether you have high tech tools like 3D printers and laser cutters in your classroom or not, this is a session for you! The purpose of a design challenge is to get your students thinking like an engineer and problem-solving! Join us for a fun session where we give you the tools to help your students flex their engineering muscles with brain breaks, writing prompts, games, and more, all geared towards certain aspects of the engineering design process! Students with all levels of technology available to them will benefit from the resources and activities shared in this session, so you don’t want to miss it!

Intro to Design Challenges

Join us for an exciting session where our Curriculum Specialists will flex their technological expertise and share with you their favorite version of the cyclic Engineering Design Process: Build, Test, Learn, Design. Whether you're practicing this process in relation to 3D Printing, or low-tech technologies it will help students build transferable 21st-century skills like critical thinking and create a student-focused environment. In this session, we will give you the knowledge and tools to get started with engineering design thinking in your classroom today!

Web Resources to Welcome the Lunar New Year

The Lunar New Year, also known as the Chinese New Year, is just around the corner, and it's the year of the Brown Dog! The Brown Dog symbolizes a strong and active Earth. If you don't have activities planned, don’t fret! This session will provide you with plenty of resources and ideas to bring the culture and science of the Lunar New Year to your classroom!

Engaging Kinesthetic Learners with SparkFun Picoboards

Looking for ways to engage your hands on learners in computer science? SparkFun’s Picoboard Starter Kit may be your answer! The input from the Picoboard kit sensors allows you to create simple interactive programs using MIT’s block based programming language, Scratch! The kit is an effective way to combine physical computing and software coding. Included in the kit is a light sensor, sound sensor, a button and a slider, as well as four additional inputs that can sense electrical resistance via included cables. The Picoboard kit can be used to engage a variety of learning styles and levels, join us to see how!

Introduction to Circuits Using Breadboards

Do you build circuits with your students to teach them about electronics? Are you looking for a better way to do it? Join us as we introduce you to the world of breadboards, a forgiving tool to build solderless circuits. This course will give you the knowledge to reinvent the way you teach students about electron flow, voltage, current, resistance, circuit functions and more!

pi-top and a Byte of Raspberry Pi

Inspire and nurture the hidden inventors in your classroom with pi-top! A modular laptop powered by raspberry pi, pi-top is the perfect tool for students to learn to code, and create interactive physical systems that can sense and respond to the analog world. Join us as we go over the basics of pi-topOS and what it can do for your classroom!    

Teaching with Tinkercad

3D modeling and design is a fantastic way to start the journey to 3D printing. Join our curriculum specialists as we look at Tinkercad. Tinkercad is a simple online 3D design application that makes learning CAD software fun. We will explore the built-in lessons to get students up and running as well as the tools teachers have to check on progress and help students along.

Building a Digital Portfolio for a Future in Computer Science

It is difficult to confidently map out what a typical computer science degree contains because of how much rapid growth has occurred in the field in the past 10 years alone. Due to this portfolios are becoming increasingly important as a way to show prospective colleges, or employers academic growth and accomplishment. Join us as we discuss what a student interested in a career in computer science's portfolio should include, how a portfolio differs from a resume and some recommended resources for building a digital portfolio all in the context of computer science!

3D Printing: Modeling Geometric Shapes in Tinkercad

3D Printing is becoming increasingly popular in education, and for good reason. The process of creating a print from start to finish addresses many important standards students need to become 21st Century Citizens, for instance, Critical Thinking and Problem Solving as outlined in the 21st Century Framework and Common Core standard MP4: Model with Mathematics. Join us as we define the design process in the context of a classroom and dive into the beginning steps: planning and designing a 3D Print. By the end of this session, you will have the knowledge and steps needed to start a lesson on modeling geometric shapes with  an easy to use design tool, Tinkercad!

Exploring Sail Design for Columbus Day

In 1492 Columbus arrived in the Americas with the Nina, the Pinta, and the Santa Maria. This was made possible by the many skillful sailors that were aboard these ships. However, those sailors cannot take all of the credit. Much design and effort were put into the building of those ships by engineers and laborers alike. No matter the effort, with all of the new technology we have, one can't help but wonder— could Columbus have gotten to America faster if his sails were designed differently? Join us for this session where we will discuss an example of a STEAM lesson plan you can use in your classroom to have your students explore this question and much more on Columbus Day!

STEAM Week: Alice 3

Alice is an incredibly powerful, free tool for use in just about any classroom. While it may seem like just a simple animation program, there’s so much more to it than that. We’ll help you get your students started working with Alice, whether they’re in elementary or high school. You’ll get access to tons of resources and materials made possible through the project and its donors and partners.

STEAM Week: Unplugged

When people think about programming, they often picture long lines of strange characters on a computer screen. While that’s often true, the fundamentals of programming can be taught and learned without ever needing electronics. Our team will help you hook your kids and help them realize they can become computer scientists without getting anywhere near a screen.

STEAM Week: Makey Makey

Makey Makey is an invention kit for the 21st century. Join us to learn how you can begin using it in your classroom to spur creativity and give your students a tool to explore art, engineering, and more!

STEAM Week: Google CS First

Free computer science content! Through Google CS First, educators can receive just about everything they need to get elementary and middle school students exposure to computer science. We’ll review the materials provided, as well as look into some of the activities your students can dive into, whether it’s an after-school club or part of your school’s curriculum.

What We Learned at PAX East 2017

We recently attended PAX East 2017 in Boston, MA. While this wasn’t an education- specific conference there were a lot of education-focused sessions, as well as educational applications for much of the other content presented. Join us as we go over the highlights of what we learned at this exciting conference!

Labdisc: Measuring UV Light

Have you ever wondered what is the BEST sunscreen and SPF number to protect you from the intense UV light given off by the sun? In this course, we will measure the effectiveness of various SPF ratings for sunblocks using the labdisc.You will need an Enviro labdisc to perform this activity. Our curriculum specialists will show you how to set up your Labdisc, conduct an experiment, collect data, and manipulate the data all within the Labdisc - Globilab sofrware. Join us to learn one of the many engaging uses of Labdisc in the science classroom!

Labdisc: Solubility

In this course we'll look at just one of the many applications of a Labdisc in the Chemistry classroom. You can use any Labdisc to perform this activity. Our Curriculum Specialists will show you how to conduct an experiment to identify temperature's influence on a substance's solubility using the temperature probe provided with your Labdisc. They will then show you how to analyze and manipulate the data within the Globilab software as well as extensions you could bring to your classroom!

Labdisc: Heart Rate

In this course we'll look at just one of the many applications of a Labdisc in the Biology classroom. You will need a BioChem Labdisc to perform this activity. Our Curriculum Specialists will show you how to conduct an experiment to measure heart rate using the heart rate sensor provided with your Labdisc. They will then show you how to analyze and manipulate the data within the Labdisc software.

All About Algodoo

Algodoo is a physics-based 2D sandbox which has features and functions designed specifically for use on an Interactive White Board. This session will cover the basics of interacting with Algodoo and how it can be used both as a teaching tool and a creation tool for students.

Labdisc - pH of Beverages

In this course we'll look at another classroom use of Labdiscs. You will need either an enviro, general science, or biochem Labdisc to perform this activity. We will be predicting the pH of various household beverages and then measure the pH with more accuracy using the Labdisc. We will then analyze and manipulate the data of the acidity of different beverages within the Labdisc software.

Labdisc - Sound Waves

In this course we'll look at another classroom use of Labdiscs. We'll be analyzing sounds and their waves, calculating their frequencies, and then trying to determine an unknown frequency. This requires either a gensci or physio Labdisc. 

Welcome to NAO 2.1.4: Part 4 - Interactive Programs

Welcome back to the world of NAO robotics! In this session, we begin creating interactive functions that use the touch sensors, microphones, and cameras on the NAO robot. Participants will continue to learn new elements of programming logic and language embedded into Choregraphe, and see how they can be used to create deeper programming tasks for their students.

Welcome to NAO 2.1.4: Part 3 - Intro to Choregraphe

Join us as we continue to explore the world of NAO robotics! In this session, we introduce the Choregraphe software and begin to use it to program NAO to talk, move and walk. Participants will explore how to start programming their robot, and discuss how to use the software to introduce key elements of programming logic and language. 

Welcome to NAO 2.1.4: Part 2 - Apps and Channels

Hello again from the world of NAO robotics! In this session, participants will walk through how to locate, download, and install useful apps to be played directly from the NAO robot. We will also explore several examples of applications available in the App Store, including interactive apps and important programs for robot safety. Finally, we will explain the purpose of the Basic Channel and provide criteria on its effective use. 

Welcome to NAO 2.1.4: Part 1 - Setup

Congratulations on joining the world of NAO robotics! In this session, we provide a short introduction and walkthrough on how to set up your new NAO robot for the classroom. Participants will explore how to connect their robot to WiFi, and update their settings to prepare for student use

Becoming an Inventor with littleBits

Use this exciting system to help your students create and invent. Using littleBits encourages students to think outside the box and embrace their creativity. Join us to learn how littleBits can work to promote hands-on learning and collaboration as students gain a new understanding of STEM principles and create useful classroom tools. 

Enhancing Science Experiments with Labdisc

Join us to learn about Labdisc, an engaging data collection tool to help bring your science experiments to a whole new level. Labdisc can be used for a variety of experimental procedures, and can assist in many parts of the scientific process. Come see it in action with our PD Specialists as we take a look at its functionality in a classroom relevant situation.

STEM Horizon

Renewable and alternative energy sources are getting a lot of attention. Thanks to our friends at Horizon Fuel Cells, we've got our hands on a few classroom solar kits. Join us to see how you can use these incredible (and incredibly inexpensive) kits in your STEM classrooms. They are also developing a set of lesson plans to accompany the kits, available at Horizon Curriculum.

NAO and Choregraphe 2.1, Part 5

Join us for this course and continue building your knowledge of Choregraphe software. Learn how to use NAO's sensors for robot controls and to enhance interaction with NAO's life-like behaviors.

NAO and Choregraphe 2.1, Part 4

In this course participants will use Choregraphe's timeline to create complex custom movements and layer behaviors to make NAO truly come alive!

NAO and Choregraphe 2.1, Part 3

Join us as we continue your learning experience with the NAO Robot, by expanding on some of the commands we have already explored in Choregraphe software. Learn more about movement with the NAO Robot, and expand your knowledge on some of the more advanced features of programming that are available with Choregraphe and NAO to maximize usability with software and hardware.

NAO and Choregraphe 2.1, Part 2

Learn to create advanced NAO robot behaviors using the Choregraphe software. Explore how to use Choregraphe's easy-to-use software to make NAO move around, converse with people, and recognize faces and objects.

NAO and Choregraphe 2.1, Part 1

Foster STEM-based skills that can lead your students towards careers in software engineering, artificial intelligence, and more. Learn how to use the Choregraphe software in order to easily program the NAO robot. Walk away with the ability to connect your robot to a computer, and create, save, and play simple NAO robot behaviors.

Engaging Learners in a New STEM Experience

Join us as we look at another great STEM investigation that you can implement in your classroom to engage learners and increase their experience with cross-curricular activities. Learn about the parts of a comprehensive and successful STEM experience that you can use to get students engaged in project based learning.

Engaging Learners in STEM Projects

Improve instruction in science, technology, engineering, and mathematics by engaging students in inquiry, discovery, and learning. In this session we will show teachers how to successfully combine STEM concepts, proper pedagogical knowledge, and technology to further ease the understanding of material and increase engagement.

Choose Your Own Adventure with NAO

The NAO Robot is an exciting educational tool that not only teaches students the basics of computer programming, through the accompanying software Choregraphe, but is also an ultimate educational tool that can serve as a platform to encourage group work, scripting, storyboarding, and much much more. Join us as we go through a ?hoose Your Own Adventure?activity with the NAO Robot. This activity will have students working in groups, scripting out a multi-ending story and then programing the NAO Robot. Learn how we can incorporate crucial literacy skills and pair it with the computer programing component of Choregraphe.

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